![]() ![]() ![]() On levels like Conquest, you might have a grid with barely any connections, simply because the cookie crumbled that way. The other killer is how random Indigo 7 is. Losing when you’ve whitewashed an opponent never sits right. Getting combos is absolutely essential if you want to win, as we lost count of how many times we won a round of five matches (sometimes with a perfect five out of five), but lost overall on score because of those flipping combos. It might be someone’s cup of tea, but a puzzle game that relies on estimating totals faster than an opponent is a no go for us. Indigo 7 becomes a game of speed-counting, and you’ll find yourself guesstimating whether there’s more than or less than twelve blue hexes on the board. You get more points if you gradually increase the number of hexes flipped so if you flip two, then three, then four, then five, your score multiplies to a ridiculous degree. Indigo 7 knows this, so it adds in a Combo system. Nine times out of ten your move is obvious. You pick the colour that’ll get the biggest chain reaction and clear the grid. In games like Vs, the optimal play is obvious. Indigo 7’s fatal issue is that the core is, if not rotten, at least past its best-before date. Pick a colour and your opponent can’t use it, so you stick them in a dead end, while you can also build walls to keep them on their side of the grid. Conquest Vs, though, is great, as there’s so many tactics in play. Clearing a hex grid against a time limit is a matter of spamming colours until they’ve all disappeared, and there’s zero skill in it. Conquest is a kind of puzzle mode, where you clear a grid in a set number of moves, while Conquest Vs is a territory grab, as you flip hexes and hem in an opponent, similar to Boxes or Squares, which you may have played on lined paper at school. Party Mode pushes you to flip every hex in a short time limit, while Vs pits you against up to two challengers in a score attack. That wouldn’t have made for the most varied of puzzlers, so Indigo 7 opts for multiple game modes, which have substantial differences to how you play. You are only flipping one or two hexes at the start, but you might be flipping dozens at the end. It’s dirt simple, and it leads to games where the quality of your moves get exponentially better. So, you’re looking for the colour that will flip the most hexes, or the one that’ll create a Mr Tickle arm all the way to the other side of the grid, so that your next move will be a doozy. Next, choose a colour, and every hex that’s the same colour AND connected to one of your flipped hexes is summarily flipped. You flip a hex in a corner and this is where you start. You are given a grid of hexes in up to seven different colours. Instead, Indigo 7 opts for something relatively new. Hats off, these could have been your boring, seen-it-all-before match-3 puzzles. In between the handsy, sleazy Scott Pilgrim comics is the puzzle game bits. The art and music is good, and while the songs don’t reach the heights of Sex Bob-Omb, they give Indigo 7 a playful, fun edge. As a suitor or monster pops up to claim Debbie, you square off and duel them in the puzzle. The story plays out as motion comics between the puzzle levels. It even culminates in a Battle of the Bands. The plot isn’t too dissimilar either: Nathan, the main character, has his heart set on a girl called Debbie, but various suitors, overly familiar friends and the grim reaper himself get in the way. The quiff of the main character may be that little bit longer, and the music might be a little poppier, but this is very much a love letter to that comic series. It’s the first thing that hits you when you boot Indigo 7: this has been made by a team who clearly love these reference points.Ĭheck out the screenshots or trailer, and the Scott Pilgrim connection is clear as day. Indigo 7: Quest For Love has a huge amount of love and affection for Bryan Lee O’Malley’s Scott Pilgrim comics, and also the simple puzzler, such as Tetris, Columns and Lumines. The overriding love on display, though, is Ludus, a playful love. ![]()
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