![]() ![]() ![]() With less than 51 quests completed, the rarity reduction starts at 1 and is reduced by 0.01 for every quest completed.This makes the chances of functional, non- potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed. After happiness and completed quests are taken into account the rarity reduction is multiplied by an additional 0.9. The rarity reduction starts at 1 and changes based on how many quests have been completed and the current happiness of the Angler. This base rarity is multiplied by a "rarity reduction" number. Each possible item has a base rarity, ranging from 1 in 30 for Fish Finder components to 1 in 250 for Golden Fishing Pole. Rarity reduction: The chance of a functional item being given depends on two factors.You can also view the data on another page.Īfter a quest has been completed, the Angler will reward the player with one item, a number of coins, and possibly some bait. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Speaking again to the Angler will remove the quest fish from the player's inventory, and reward them with items.The quest fish can only be caught if it is not already in the player's inventory. ![]() The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in).The player will require a fishing pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.In order to find out where to find the quest fish, the player needs to speak to the Angler and select his " Quest" option.The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to. ![]()
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